Call of the Reaper review
Fantasma Games · October 29, 2026
Call of the Reaper gives its base game something many cash-collect slots lack - persistent progression between spins. Fantasma Games uses a meter that grows as Coins land, gradually increasing the multiplier available in the main Bonus Spins feature. It's a good reason to pay attention between bonuses, although there's an unusual catch: according to the game rules, the probability of triggering Bonus Spins decreases as that multiplier becomes stronger.
The action takes place across 6 reels and 4 rows with 4,096 ways to win, using a suitably grim abandoned-mansion setting filled with skulls, candles, occult markings and Victorian characters. Stakes range from €0.10 to €3,000, volatility is medium and the maximum payout is 5,000x the bet. Default RTP is 96.22%, with substantially lower 94.37% and 92.52% configurations also available. Regular Wilds can appear across reels 2-5.
Coins carry values from 0.2x to 9x the bet, while Cursed symbols award fixed Mini, Minor, Major or Mega prizes worth 10x, 25x, 100x or 500x. Landing a Collect on either outer reel gathers every visible Coin and Cursed prize, while two Collects pay all of those values twice. Coins also advance the persistent Bonus Spins Meter, which can raise the bonus multiplier as high as x10. Progress remains between rounds and even across changes in stake size.
Keys provide a separate route into Demon Mode. Three collected Keys guarantee its activation, although the Haunted Door can also open randomly before that point. Demon Mode removes the normal paying symbols and begins with 3 spins using Coins, Cursed prizes, Collects, Upgrades and blanks. New Coin or Cursed symbols lock and reset the counter to 3. Collects gather everything currently displayed, while Upgrades can improve existing prizes through as many as seven evolutions. The feature continues until the grid is filled or three consecutive respins fail to add another prize.
Four Bonus symbols instead trigger 3 Bonus Spins, with the triggering positions becoming locked Coins. New Coins lock and reset the counter to 3. Completing an entire column collects and removes all of its Coin values, while also increasing the Bonus Spins Multiplier by one level. When the feature eventually ends, all Coins remaining on the grid are totalled and multiplied by the final multiplier. This creates an interesting incentive to repeatedly complete columns rather than simply fill as much of the grid as possible.
Call of the Reaper has some worthwhile ideas within an otherwise familiar cash-collection framework. Double Collects can produce useful base-game hits, Demon Mode adds Upgrades to the standard locking-respin format, and the persistent meter makes ordinary Coin landings relevant even when they aren't immediately collected.
The trade-off attached to that progression is harder to like, since improving the Bonus Spins multiplier simultaneously reduces the chance of actually triggering the feature. A 5,000x ceiling is also fairly restrained, and the alternative RTP settings drop as low as 92.52%. Fantasma has produced an atmospheric and mechanically busy slot, but some questionable mathematics take the edge off its better ideas.
The action takes place across 6 reels and 4 rows with 4,096 ways to win, using a suitably grim abandoned-mansion setting filled with skulls, candles, occult markings and Victorian characters. Stakes range from €0.10 to €3,000, volatility is medium and the maximum payout is 5,000x the bet. Default RTP is 96.22%, with substantially lower 94.37% and 92.52% configurations also available. Regular Wilds can appear across reels 2-5.
Coins carry values from 0.2x to 9x the bet, while Cursed symbols award fixed Mini, Minor, Major or Mega prizes worth 10x, 25x, 100x or 500x. Landing a Collect on either outer reel gathers every visible Coin and Cursed prize, while two Collects pay all of those values twice. Coins also advance the persistent Bonus Spins Meter, which can raise the bonus multiplier as high as x10. Progress remains between rounds and even across changes in stake size.
Keys provide a separate route into Demon Mode. Three collected Keys guarantee its activation, although the Haunted Door can also open randomly before that point. Demon Mode removes the normal paying symbols and begins with 3 spins using Coins, Cursed prizes, Collects, Upgrades and blanks. New Coin or Cursed symbols lock and reset the counter to 3. Collects gather everything currently displayed, while Upgrades can improve existing prizes through as many as seven evolutions. The feature continues until the grid is filled or three consecutive respins fail to add another prize.
Four Bonus symbols instead trigger 3 Bonus Spins, with the triggering positions becoming locked Coins. New Coins lock and reset the counter to 3. Completing an entire column collects and removes all of its Coin values, while also increasing the Bonus Spins Multiplier by one level. When the feature eventually ends, all Coins remaining on the grid are totalled and multiplied by the final multiplier. This creates an interesting incentive to repeatedly complete columns rather than simply fill as much of the grid as possible.
Call of the Reaper has some worthwhile ideas within an otherwise familiar cash-collection framework. Double Collects can produce useful base-game hits, Demon Mode adds Upgrades to the standard locking-respin format, and the persistent meter makes ordinary Coin landings relevant even when they aren't immediately collected.
The trade-off attached to that progression is harder to like, since improving the Bonus Spins multiplier simultaneously reduces the chance of actually triggering the feature. A 5,000x ceiling is also fairly restrained, and the alternative RTP settings drop as low as 92.52%. Fantasma has produced an atmospheric and mechanically busy slot, but some questionable mathematics take the edge off its better ideas.