3 Adventures of Alice review
Hacksaw Gaming
Developer Hacksaw Gaming appears to have tripped and fallen, or perhaps leapt willingly, down a rabbit hole, before emerging with 3 Adventures of Alice Hold & Win. This online slot combines the fantastical world of Lewis Carroll with a three-pot driven hold 'n' win bonus feature, sending players into a surreal tea party where Coins, Jackpots, and colourful Teacups hold the key to the adventure. The result is a marriage of Wonderland whimsy and three-pot action, a feature which the studio has been pushing fairly hard recently. The question is whether a fresh layer of Alice-themed skin is enough to make this hold 'n' win adventure stand apart from the studio's recent outings, while tainted by the fact it's a reskin of one of the studio's previous 3-pot titles.
This is an Alice slot, so players who take the plunge find themselves in a veritable wonderland of mind-bending visuals. Actually, the visuals aren't really all that out there, though the base game depicts Alice sitting on a giant helping of jelly, laid out on a table covered in enormous tea party objects. Or has Alice shrunk down to teeny-tiny proportions and everything else is normal size? Such are the mental puzzles that leaping down a rabbit hole brings about. The bonus round is equally puzzling, as it swaps the tea party setting for a blurry, what the heck is going on scene. At all times, Alice is our guide, though the lack of supporting characters, the White Rabbit, the Cheshire Cat, etc., was noticeable.
A large bet selection is on offer with a minimum stake of $/€0.10 going up to a possible $/€400 per spin. The math model has been built to be medium volatile, coming with a preferred RTP value of 96.26%. The tea party is hosted on a 5x3 matrix equipped with 9 paylines to evaluate winning combinations
On the paytable, 3 Adventures of Alice Hold & Win has diamonds, clubs, spades, stars, and hearts, worth 1x the bet for 5 OAK. Then tea bags, muffins, hats, bottles, and crowns pay out 2.5x to 10x the bet when landing a 5 OAK combination. Wilds substitute all regular paying symbols and have a value of 10x when five wilds create their own winning line.
Red, Green, and Blue Teapots sit outside the reels. When Red, Green, and Blue Teacup scatter symbols land, they can activate the Teapot of the same colour. When this occurs, it triggers a bonus. All Teacups that were on the grid become sticky and are carried over to the bonus. Landing all three Teacup symbols at the same time will activate the bonus. One Teacup of each colour can be on the grid at the same time, though different Teacups can land on the same reel.
The Tea Party Hold 'n' Win bonus awards 3 lives/spins landing only Coin, Jackpot, Teacup, and dead symbols. Non-dead symbols are sticky. When a Coin, Jackpot, or Teacup symbol lands, the number of lives refills to 3. When lives run out, the round ends. Coins are worth 1x to 500x the stake, while Jackpot symbols award the 25x Mini, 50x Major, 250x Mega, or the 2,500x Max Win prize when the feature ends.
When a Teacup lands, it sticks to the reels. Blue Teacups multiply one random Coin by x2 each time lives are refilled. Red Teacups multiply all Coin values, then any activated Green Teacup symbols by x2-x10 in a 3x3 area around the Red Teacup when all lives are consumed. They cannot multiply Jackpot symbols. Green Teacups activate when all lives are consumed for the first time. When activated, Green Teacups collect the values of all Coin and Jackpot symbols, storing the total value. Collected Coins and Jackpot symbols are removed, and lives are refilled.
If there is a full grid of Coin, Jackpot, and all three Teacup symbols, when activations are complete, all values get paid, then the Coin and Jackpot symbols are removed before the next spin, and lives are refilled. If there is a full grid of Coin, Jackpot, Blue, and Red Teacup symbols, Blue Teacups activate, then Red Teacups, then the values are paid and the round ends.
BonusHunt FeatureSpins cost 5x to make each spin 10 times more likely to trigger a bonus game. The Mini Tea Party costs 100x to trigger the Hold & Win round with 1-3 Teacup scatters, while the Mega Tea Party can be bought for 200x to trigger the bonus with 2-3 Teacup scatters.
For whatever reason, even leaders sometimes need to follow. Such was the case in May of 2026, which saw creative outfit Hacksaw Gaming latch onto the 3-pot trend with the release of 3 Cursed Chests, a slot that veered away from the studio's typical fan base to chase gamblers with lower-potential, three-pot tastes. A sound business decision to be sure, even if the game itself was less than amazing. Since then, the studio has forged along the 3-pot path with further releases such as 3 Magic Piggy Banks Hold & Win, Tres Pinatas Hold & Win, and the current one on the radar, 3 Adventures of Alice Hold & Win, continuing the studio's foray into this popular slot form.
Players who have been charting the studio's journey into 3-pot land will quickly spot 3 Adventures of Alice Hold & Win as a reskin of Tres Pinatas Hold & Win, one with a literary theme layered over the borrowed mechanics. As such, there isn't much to add in the technical department. The featureless base game is as dry as before, preferring to pour the vast bulk of its thrills into the Tea Party Bonus. It's alright, nothing special. The trick, as before, is landing as many, hopefully all three, varieties of Teacups to maximise the final outcome. The Green Teapot is of interest since it will collect what's landed at the end of the round before resetting it for another go, though the win cap is relatively low at 2,500x the bet. The other two Teacups basically just multiply Coin values, though no one is going to object to that happening. Clearly the formula resonated with enough happy gamblers to persuade Hacksaw Gaming back for a round two.
As soon as the realisation dawned that most of what 3 Adventures of Alice Hold & Win had to offer had been seen before, the interest level took a severe downturn, which it failed to completely claw back. No doubt there is an audience for this, and that's great; 3 Adventures of Alice Hold & Win serves up a second helping, but the old Hacksaw Gaming enthusiasts are once again left out of the equation on this one.
3 Adventures of Alice Hold & Win dresses up a pre-used three-pot formula in Wonderland clothing, but beneath the literary makeover is a game Hacksaw Gaming fans have essentially seen before.
This is an Alice slot, so players who take the plunge find themselves in a veritable wonderland of mind-bending visuals. Actually, the visuals aren't really all that out there, though the base game depicts Alice sitting on a giant helping of jelly, laid out on a table covered in enormous tea party objects. Or has Alice shrunk down to teeny-tiny proportions and everything else is normal size? Such are the mental puzzles that leaping down a rabbit hole brings about. The bonus round is equally puzzling, as it swaps the tea party setting for a blurry, what the heck is going on scene. At all times, Alice is our guide, though the lack of supporting characters, the White Rabbit, the Cheshire Cat, etc., was noticeable.
A large bet selection is on offer with a minimum stake of $/€0.10 going up to a possible $/€400 per spin. The math model has been built to be medium volatile, coming with a preferred RTP value of 96.26%. The tea party is hosted on a 5x3 matrix equipped with 9 paylines to evaluate winning combinations
On the paytable, 3 Adventures of Alice Hold & Win has diamonds, clubs, spades, stars, and hearts, worth 1x the bet for 5 OAK. Then tea bags, muffins, hats, bottles, and crowns pay out 2.5x to 10x the bet when landing a 5 OAK combination. Wilds substitute all regular paying symbols and have a value of 10x when five wilds create their own winning line.
Red, Green, and Blue Teapots sit outside the reels. When Red, Green, and Blue Teacup scatter symbols land, they can activate the Teapot of the same colour. When this occurs, it triggers a bonus. All Teacups that were on the grid become sticky and are carried over to the bonus. Landing all three Teacup symbols at the same time will activate the bonus. One Teacup of each colour can be on the grid at the same time, though different Teacups can land on the same reel.
The Tea Party Hold 'n' Win bonus awards 3 lives/spins landing only Coin, Jackpot, Teacup, and dead symbols. Non-dead symbols are sticky. When a Coin, Jackpot, or Teacup symbol lands, the number of lives refills to 3. When lives run out, the round ends. Coins are worth 1x to 500x the stake, while Jackpot symbols award the 25x Mini, 50x Major, 250x Mega, or the 2,500x Max Win prize when the feature ends.
When a Teacup lands, it sticks to the reels. Blue Teacups multiply one random Coin by x2 each time lives are refilled. Red Teacups multiply all Coin values, then any activated Green Teacup symbols by x2-x10 in a 3x3 area around the Red Teacup when all lives are consumed. They cannot multiply Jackpot symbols. Green Teacups activate when all lives are consumed for the first time. When activated, Green Teacups collect the values of all Coin and Jackpot symbols, storing the total value. Collected Coins and Jackpot symbols are removed, and lives are refilled.
If there is a full grid of Coin, Jackpot, and all three Teacup symbols, when activations are complete, all values get paid, then the Coin and Jackpot symbols are removed before the next spin, and lives are refilled. If there is a full grid of Coin, Jackpot, Blue, and Red Teacup symbols, Blue Teacups activate, then Red Teacups, then the values are paid and the round ends.
BonusHunt FeatureSpins cost 5x to make each spin 10 times more likely to trigger a bonus game. The Mini Tea Party costs 100x to trigger the Hold & Win round with 1-3 Teacup scatters, while the Mega Tea Party can be bought for 200x to trigger the bonus with 2-3 Teacup scatters.
For whatever reason, even leaders sometimes need to follow. Such was the case in May of 2026, which saw creative outfit Hacksaw Gaming latch onto the 3-pot trend with the release of 3 Cursed Chests, a slot that veered away from the studio's typical fan base to chase gamblers with lower-potential, three-pot tastes. A sound business decision to be sure, even if the game itself was less than amazing. Since then, the studio has forged along the 3-pot path with further releases such as 3 Magic Piggy Banks Hold & Win, Tres Pinatas Hold & Win, and the current one on the radar, 3 Adventures of Alice Hold & Win, continuing the studio's foray into this popular slot form.
Players who have been charting the studio's journey into 3-pot land will quickly spot 3 Adventures of Alice Hold & Win as a reskin of Tres Pinatas Hold & Win, one with a literary theme layered over the borrowed mechanics. As such, there isn't much to add in the technical department. The featureless base game is as dry as before, preferring to pour the vast bulk of its thrills into the Tea Party Bonus. It's alright, nothing special. The trick, as before, is landing as many, hopefully all three, varieties of Teacups to maximise the final outcome. The Green Teapot is of interest since it will collect what's landed at the end of the round before resetting it for another go, though the win cap is relatively low at 2,500x the bet. The other two Teacups basically just multiply Coin values, though no one is going to object to that happening. Clearly the formula resonated with enough happy gamblers to persuade Hacksaw Gaming back for a round two.
As soon as the realisation dawned that most of what 3 Adventures of Alice Hold & Win had to offer had been seen before, the interest level took a severe downturn, which it failed to completely claw back. No doubt there is an audience for this, and that's great; 3 Adventures of Alice Hold & Win serves up a second helping, but the old Hacksaw Gaming enthusiasts are once again left out of the equation on this one.
3 Adventures of Alice Hold & Win dresses up a pre-used three-pot formula in Wonderland clothing, but beneath the literary makeover is a game Hacksaw Gaming fans have essentially seen before.